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Aerobiz Supersonic artwork

Aerobiz Supersonic

Air Management II, Air Management II: Koukuu Ou wo Mezase, Air Management II: Aiming to become the King of Aerobiz

Summary:

You have just been elected as the CEO of a brand new airline company that must compete against 3 other airlines for global dominance. Set up new routes, buy businesses, and manage all your resources including planes, cashflow, and company representatives. The basic premise of the game is the same as that of the original Aerobiz, but this time you have more planes to choose from, more city airports spanned over 7 different global regions, and 4 different time period scenarios complete with historically accurate political relationships and events. Do you have what it takes to make your company fly high? Or will it crash and burn?

Storyline:

Aerobiz Supersonic places you in the role of a newly appointed airline CEO whose goal is to achieve global aviation dominance over a 20-year period, out-competing three rival airlines. The game is a dynamic, historical simulation where your narrative is shaped by real-world global events. You choose from four distinct eras spanning from 1955 to 2020. The context of the narrative changes depending on the era you select: • Scenario 1 (1955–1975): You guide your company through the dawn of the jet age, transitioning from prop planes to commercial jets amidst the height of Cold War tensions. • Scenario 2 (1970–1990): Your airline must survive severe macro-economic shocks, including catastrophic global oil crises and political instability. • Scenario 3 (1985–2005): You operate in a modern, prosperous era of rapid economic growth, expanding tourism, and intense corporate competition. • Scenario 4 (2000–2020): You navigate the fictionalized future of aviation, introducing commercial supersonic jets to the public while managing sci-fi level disasters like sudden global cooling. Ultimately, the story concludes when you either go bankrupt, fail to meet your 20-year deadline, or meet the win condition for the respective scenario.

Ratings:

HowLongToBeat

7.6

HowLongToBeat:

Main story
6½h
Main + extra
16h
Completionist
96h

Achievements:

RA
RetroAchievementsSNES/Super Famicom
57

External pages:

Links:

Media

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Details

Companies:

Koei

Franchises:

Aerobiz

Game modes:

Single player

Themes:

Business

Languages:

Japanese, English

Age ratings:

ESRB: E

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Release dates

TBD: Unknown platform (Japan)

Apr 02, 1993: Unknown platform (Japan)

Feb 18, 1994: Unknown platform (Japan)

Aug 29, 1994: Unknown platform (North America)

Nov 01, 1994: Unknown platform (North America)