MoonCellar
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Summary:

What genre is the game? It is a mixture of Tower Defense, RPG & RTS with some shoot’em’up and Snake elements. What's Gameplay like? Move Brad around the battlefield and dodge incoming enemy attacks and projectiles. Brad is constantly playing his axe-lute and generating notes, standing still will cause him to "jam" and generate notes even faster. These notes act as your in-game resource; you can spend them to perform solos to summon units to follow and fight for you, as well as solos to boost their performance. Navigate your party through the hordes of enemies, dodging and attacking, preventing them from destroying your town's prized decorative crystal. Survive waves to progress, collect loot, and unlock new units. Upon death you are able to visit the town shop in order to upgrade Brad, the town and your followers, in hopes to make it further next time.

Storyline:

You play as Brad the barbarian, who is awoken to the sounds of his town under siege. Today is different though; Brad has grown tired of fighting all the time. The usual grind for XP has grown dull, and he has decided to pursue his dreams of making music instead of shedding blood. Fashioning a lute out of an old axe, he steps out to save his town in the most bizarre of ways.

Ratings:

IGDB

5.2

HowLongToBeat

6.4

HowLongToBeat:

Main story
6h
Main + extra
7h
Completionist
9h

Achievements:

Steam
22

External pages:

Links:

Media

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Release dates

Jan 16, 2014: Unknown platform (Worldwide)

Feb 14, 2014: Unknown platform (Worldwide)

Apr 01, 2014: Unknown platform (Worldwide)

Apr 01, 2014: Unknown platform (Worldwide)