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Beyond Zork: The Coconut of Quendor artwork

Beyond Zork: The Coconut of Quendor

Beyond Zork

Summary:

Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.

Ratings:

HowLongToBeat

6

HowLongToBeat:

Main story
11h
Main + extra
18h
Completionist
20h

External pages:

Media

screenshot
screenshot
screenshot

Details

Companies:

Infocom

Franchises:

Zork

Game modes:

Single player

Themes:

Fantasy

Languages:

English

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Release dates

Sep 15, 1987: Unknown platform (North America)

Sep 15, 1987: Unknown platform (North America)

Sep 15, 1987: Unknown platform (North America)

1987: Unknown platform (North America)

1987: Unknown platform (North America)

1987: Unknown platform (North America)

1988: Unknown platform (North America)