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Summary:

Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.

Ratings:

HowLongToBeat

6.1

HowLongToBeat:

Main + extra
5h
Completionist
9h

Achievements:

RA
RetroAchievementsNES/Famicom
52

External pages:

Media

screenshot
screenshot
screenshot

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Release dates

Dec 11, 1985: Unknown platform (Japan)

1986: Unknown platform (Europe)

1986: Unknown platform (Europe)

1986: Unknown platform (Europe)

Jun 03, 1988: Unknown platform (Japan)