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Crash Bandicoot: The Wrath of Cortex artwork

Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot: La Venganza de Cortex, Crash Bandicoot: Der Zorn des Cortex, Crash Bandicoot 4, Crash Bandicoot: L'Ira di Cortex, Crash Bandicoot: La Vengeance de Cortex, Crash Bandicoot 4: Sakuretsu! Majin Power

Summary:

Crash Bandicoot: The Wrath of Cortex is the fourth mainline series game and the first to feature Crash Bandicoot on the PlayStation 2. It was later ported to the GameCube and Xbox, making it his first multiplatform appearance. The player controls Crash and his younger sister Coco who must gather 25 crystals and defeat the main antagonists of the story, Doctor Neo Cortex and his new super weapon Crunch Bandicoot. Much of the game takes place in a Virtual Reality Hub System created by Coco to help Crash gather the crystals. The gameplay is similar to the older games of the series.

Storyline:

The story is set sometime after Crash Bandicoot: Warped. Dr. Cortex wants revenge after being defeated by Crash, and for this purpose he creates Crunch, a super-bandicoot who can destroy everything that crosses his way. Crunch's power source is a set of magical masks known as the Elementals, each representing a different element, including Earth, Water, Fire, and Ice. Crash Bandicoot and his sister Coco must travel the world and gather special Crystals that will return the Elementals to a hibernated state, and thwart Cortex's plans to use Crunch as a weapon for world domination.

Ratings:

IGDB

6.5

HowLongToBeat

6.7

HowLongToBeat:

Main story
7h
Main + extra
9h
Completionist
16h

Achievements:

RA
RetroAchievementsGameCube
110
RA
RetroAchievementsPlayStation 2
87

External pages:

Links:

Media

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Characters(21)

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Release dates

Oct 29, 2001: Unknown platform (North America)

Nov 23, 2001: Unknown platform (Europe)

Dec 20, 2001: Unknown platform (Japan)

Apr 16, 2002: Unknown platform (North America)

Apr 26, 2002: Unknown platform (Europe)

Sep 17, 2002: Unknown platform (North America)

Oct 24, 2002: Unknown platform (Japan)

Nov 01, 2002: Unknown platform (Europe)

Mar 28, 2003: Unknown platform (Korea)

Dec 04, 2003: Unknown platform (Japan)

Dec 04, 2007: Unknown platform (Worldwide)