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Disney's Donald Duck: Goin' Quackers artwork

Disney's Donald Duck: Goin' Quackers

Donald Duck: Goin' Quackers, Donald Duck: Goin'*! "Qu@ckers", Disney's Donald Duck: Goin'*! "Qu@ckers", Disney's Donald Duck: Quack Attack

Summary:

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Ratings:

IGDB

6.1

HowLongToBeat

6.7

HowLongToBeat:

Main story
3h
Main + extra
3h
Completionist
4h

Achievements:

RA
RetroAchievementsPlayStation 2
62

Media

screenshot
screenshot
screenshot

Details

Franchises:

Donald Duck, Disney

Game modes:

Single player

Themes:

Action, Comedy, Kids

Languages:

English

Age ratings:

ESRB: E, PEGI: 3

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Release dates

Dec 13, 2000: Unknown platform (North America)

Dec 22, 2000: Unknown platform (Europe)

Mar 25, 2002: Unknown platform (North America)

May 03, 2002: Unknown platform (Europe)