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Summary:

The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.

Ratings:

IGDB

6.6

HowLongToBeat

6.3

HowLongToBeat:

Main story
1h
Main + extra
2h
Completionist
3h
Co-op
1h

Achievements:

RA
RetroAchievementsNES/Famicom
28

Media

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Release dates

Apr 08, 1988: Unknown platform (Japan)

Apr 08, 1988: Unknown platform (Japan)

Jun 1988: Unknown platform (North America)

1990: Unknown platform (Europe)

Apr 25, 2008: Unknown platform (Europe)

Apr 25, 2008: Unknown platform (Australia)

Apr 28, 2008: Unknown platform (North America)

Feb 24, 2009: Unknown platform (Japan)

Dec 12, 2013: Unknown platform (North America)

Jan 22, 2014: Unknown platform (Japan)

Mar 13, 2014: Unknown platform (Europe)

Mar 13, 2014: Unknown platform (Australia)