

Summary:
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piratesghostsassassinmartial artshuntingexplorationbloodywizardsdiseasetrainingvampiremurdermagicgrindingguildconstructionartifactsfishingcraftingdeathmilitaryelvesarcherycookingfashionpetsmythologyhand-to-hand combatinsanityreligionwarsteamfairybirdundeadonlinetrapsartificial intelligencesacrificesailingconspiracyrevengedancingsnowtorturetankmudslaveryracismteleportationeconomybilliardssingingdwarvesresurrectiongood vs evilswimmingday/night cyclegiantsalchemywarriorsgodsmeditationtrollsmosquitoboss fighttrainerogresnecromancyanthropomorphismthrowing weaponsrhinocerosspiderattributesrivaling factionscustomizable characterscustomizationleveling upgorillamind controlhumanpolygonal 3dshoppingskill points in gamebow and arrowupgradeable weaponsloot gatheringgoblinsskeletonsratparty systemactive abilitywasd movementnon-player charactercorpsebardsfalling damagetreasure chestalligatormoral decisionsside questspick your genderroyaltyduelsabotagequestingpotionplayer vs playerplayer vs environmentmeleeauto-savingreal-time combatuseable vehiclesunderwater gameplaya.i. companionblindnessstat trackinginstant killsecret areainvisible enemybetrayalwalking through wallsoptional bossparryinganimal companionsspellcastermultiple gameplay perspectivesinconvenient malfunctionyetirespawningrobberybreadlawcommerceatheismtheftreal-time waitinghealerlevel capinvisible wallitem combinationhotkeyshape-shiftingsuicideelementalstentaclesdisorientationtemporary invincibilitynever-endingmerchantsreptilian humanoidchessboardmultiple enemy boss fightsparticle systemsummonerscamera controlbeetlefetch questsmanasuper speedvillain turned goodregenerating healthgriefingcampinglevitationambient musicpoisoninginvisibilityfire manipulationpaladinsrunesgnomepickpocketingdual wieldinglock pickingfireworksbasilisksoptional loresevered limbsbarbariansmusiciansmonster capturingheal over timeoptional objectivetext dialoguestatus effectsdark elvesinvented languageplaying deadmoving bodiesswarming enemiesmovement penaltytwo-handed weaponsmoathidden roomsea monsterbartenderpersistent worldshamantriberaidingbounty huntingcrowd controlsupply and demandadamantiumconjurationhorse archeryrangersillusionpassive abilityvampirismpay-to-playdamage over timetacticianpower levelingno game pauseforagingkill questamphibian humanoidancient curselevel by doinglunar cycledragon kill pointsplatinumphylacteryneutralnocturnality
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Release dates
Apr 14, 2000: Unknown platform (North America)
Apr 28, 2000: Unknown platform (Europe)














