MoonCellar
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Summary:

Hang-On is an arcade game designed by Yu Suzuki and released by Sega in 1985. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates. It also introduced a motion-controlled arcade cabinet, where the player's body movement on a large motorbike-shaped cabinet corresponds with the player character's movements on screen, inspiring arcade games that followed and anticipating the modern motion control trend.

Storyline:

Hang On is the 3-D motorcycle race game that's taken the arcades by storm. Race through grasslands, seasides, valleys, nighttime city scapes and, of course, motorcycle racecourses. This game is so fast it even gives you special techniques like Hang-on and Counter-steering for taking the corners.

Ratings:

IGDB

6.8

HowLongToBeat

6.3

HowLongToBeat:

Main story
1h
Main + extra
1½h
Completionist
2h

Achievements:

RA
RetroAchievementsArcade
20

External pages:

Media

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video thumbnail

Details

Franchises:

Hang-On

Game modes:

Single player

Themes:

Action

Languages:

English

Related games

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Release dates

Jul 1985: Unknown platform (Worldwide)