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Kengo: Master of Bushido artwork

Summary:

The mind is a powerful weapon. So is the sword. When combined, they create the ultimate force. To be a Samurai master, you must silence one and make fierce the other. The rhythm of battle awaits you. Now, go young apprentice, and earn your glory.

Storyline:

After defeating each rival school, the player must earn their place as the head of a school. Randomly, the player will have access to the Imperial Tournament, which is the final goal of the game. The tournament is fought with steel swords and start each match with full health. The player can still challenge other schools and victory earns their school's sword. Equipping different swords gives you a unique "special move". At this point in the game, the player will be randomly challenged by either the master or unique student of other schools and cannot decline. Losing such random encounters strips the character of that school's sword. Both the life and Ki bars can be hidden from battle, and the status of a wounded character is displayed during battle.

Ratings:

IGDB

5.8

HowLongToBeat

3.6

HowLongToBeat:

Main story
13h

External pages:

Links:

Media

screenshot
screenshot
screenshot

Details

Franchises:

Kengo

Themes:

Action

Age ratings:

ESRB: M

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Release dates

Dec 14, 2000: Unknown platform (Japan)

Jan 03, 2001: Unknown platform (North America)

Mar 30, 2001: Unknown platform (North America)