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2003: Unknown platform (Worldwide)


Left To My Own Devices uses the codes of digital games to explore a narrative of loss and awkward renewal. The game’s main character navigates a space of playful interaction and fragmented animation. Game segments take inspiration from the shifting emotional states associated with loss. The character’s backstory is gradually revealed through game play.

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No reviews for Left to My Own Devices yet
2003: Unknown platform (Worldwide)
