MoonCellar
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Summary:

A short incremental game about terraforming Mars. Adjust the planet's parameters using questionable technology, raise structurally optimistic buildings, and deploy (mostly) helpful drones — until something breathable happens.

Storyline:

The I.D.L.E. (Idle Division for Lazy Engineers) put you in charge of the mission to make Mars habitable. They have questionable technology, structurally optimistic buildings, and a strong preference for automation over effort (the engineers are lazy, not incompetent). Results pending.

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