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Math Gran Prix

Gran-Prix da Matemática

Summary:

The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.

Ratings:

HowLongToBeat

2

HowLongToBeat:

Main story
0h
Completionist
0h

Achievements:

RA
RetroAchievementsAtari 2600
11

External pages:

Media

video thumbnail

Details

Companies:

Atari, Polyvox

Related games

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Release dates

1982: Unknown platform (Worldwide)

Sep 1983: Unknown platform (Brazil)