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SNK vs. Capcom: SVC Chaos artwork

SNK vs. Capcom: SVC Chaos

SVC, Esu Enu Kei Bāsasu Kapukon Esbuishī Kaosu, SVC Chaos: SNK vs Capcom

Summary:

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Ratings:

IGDB

6.9

HowLongToBeat

6.7

HowLongToBeat:

Main story
1h
Main + extra
3½h
Completionist
9h
Vs.
34h

Achievements:

RA
RetroAchievementsArcade
103
RA
RetroAchievementsPlayStation 2
90

External pages:

Links:

Media

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Release dates

Jul 24, 2003: Unknown platform (Worldwide)

Nov 13, 2003: Unknown platform (Worldwide)

Dec 23, 2003: Unknown platform (Japan)

Sep 28, 2004: Unknown platform (Japan)

Oct 07, 2004: Unknown platform (North America)

Mar 18, 2005: Unknown platform (Europe)

May 01, 2005: Unknown platform (Europe)

May 13, 2005: Unknown platform (Australia)

Multiplayer

Drop-in Co-op, Offline players: 2

Drop-in Co-op, Offline players: 2

Drop-in Co-op, Offline players: 2

Drop-in Co-op, Offline players: 2

Drop-in Co-op, Offline players: 2, Online players: 2