MoonCellar
GamesListsGauntlet

Summary:

Jesse Taylor gave me a 256x256 image containing various sprites. My goal was to make a game using that image in two months over evenings and weekends. This is my first 3D work, so I'd love to hear any feedback you may have!

Storyline:

Here I felt my flesh become the food of my fears.

Ratings:

HowLongToBeat

4

HowLongToBeat:

Main story
0h

External pages:

Links:

Details

Companies:

Daniel Savage

Game modes:

Single player

Game engines:

Phaser

No reviews for Spectres of the Cold yet

Finished it or dropped it? Your playthrough note can be the first one here.

Release dates

Apr 28, 2018: Unknown platform (Worldwide)

Apr 28, 2018: Unknown platform (Worldwide)

Apr 28, 2018: Unknown platform (Worldwide)