MoonCellar
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Summary:

TNW is a visual novel/strategy hybrid in the vein of The Banner Saga, King of Dragon Pass and Oregon Trail, with an emphasis on planning and decision-making over combat. Keep as many colonists alive as possible by making the tough decisions which will determine how your adventure unfolds. Build colony structures, salvage wreckage, resolve problems with multiple branching outcomes, and manage your colony’s dwindling supplies; all while playing through an intense story of intrigue, sabotage, desperation and survival, by writer Ryan A. Span (FRONTIERS, Mount&Blade, Euclidean).

Storyline:

The Exodus was the pride and joy of Bowman Enterprises, who began the project as a joint charity venture and PR stunt. She was the first ship to ever take human beings beyond the boundaries of the solar system. Now her wreckage lies scattered across a barren orange rock in the middle of nowhere, light-years from Earth with no support or hope of rescue, and — as one of the two members of the command crew still breathing — you are left to pick up the pieces. You have barely half the people you set out with. Limited food and supplies. The world is hostile, the air unbreathable, and the only living creatures anywhere are the unfortunate 758 souls under your command. It’s up to you and your ragged team of unusual characters to make sure at least some of them stay alive.

Ratings:

IGDB

5

HowLongToBeat:

Main story
5½h

Achievements:

Steam
37

External pages:

Links:

Media

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Details

Game modes:

Single player

Game engines:

Ren'Py

Languages:

English

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Release dates

Mar 7, 2016: Unknown platform (Worldwide)

Mar 7, 2016: Unknown platform (Worldwide)

Mar 7, 2016: Unknown platform (Worldwide)

Aug 5, 2016: Unknown platform (Worldwide)

Aug 5, 2016: Unknown platform (Worldwide)

Aug 5, 2016: Unknown platform (Worldwide)