MoonCellar
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Summary:

ZombMe is a 2D platformer based on old-school platformers with influences and callbacks to Mario, Sonic, Bonk, Bionic Commando, MetalStorm, and Mega Man. The hook with ZombMe, though, is that you're a zombie who is trying to stay DEAD--so the traditional gameplay mechanics of needing health is reversed: catching fire and jumping on spikes is good, and getting health packs is bad!

Storyline:

You're a zombie, happily enjoying the afterlife (Resting In Paradise). Unfortunately, they've found a way to cure zombies back into humans...the problem is, you don't want to be human again! Why would you want to worry about brushing your teeth, eating red meat, doing your taxes, etc.? The good news is that they didn't manage to fully heal you--just partially expose you to the cure. So you need to find an "anti-cure" before your health fully returns and you get transformed back into a human. Keep your health down by doing things like jumping on spikes, catching on fire, and getting bitten by sharks...and avoid the health-restoring health packs and all the entities trying to turn you back into a human. Can you stay dead long enough to find the anti-cure??

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Details

Companies:

Mike Palotas

Game modes:

Single player

Themes:

Action

Game engines:

Unity 2021

Languages:

English

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Release dates

TBD: Unknown platform (Worldwide)

Aug 05, 2025: Unknown platform (Worldwide)

Aug 05, 2025: Unknown platform (Worldwide)